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iOS 9 Swift Programming Cookbook: Solutions and Examples for iOS Apps (713 Page Mega eBook)

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1 month ago by valuegoodies

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All of the example code for this book has been updated on the author's GitHub repository (September 2016). Ready to build stunning apps for iPhone, iPad, and Apple Watch? This cookbook—completely rewritten with all-new material—provides 90 proven solutions for tackling the latest features in iOS 9 and watchOS 2.0. Written exclusively in Apple’s Swift language, these code-rich recipes show you how to use dynamic user interfaces, interactive maps, multitasking functionality, Apple’s new UI Testing framework, and many other features. This cookbook is ideal for intermediate and advanced iOS developers looking to work with the newest versions of Apple’s mobile operating systems. Each recipe includes reusable code, available on GitHub, that you can put to work right away. Work with new features in Swift 2, Xcode 7, and Interface Builder Build standalone apps for Apple Watch Create vibrant user interfaces with new UIKit features Use Swift to connect with the iOS contacts database Block ads or obtrusive content with Safari Content Blockers Make your app content searchable with Spotlight APIs Add Picture in Picture playback functionality to iPad apps Take advantage of MapKit and Core Location updates Use Apple’s new UI Testing framework Liven up your UI with gravity and turbulence fields Table of Contents Chapter 1 Swift 2.0, Xcode 7, and Interface Builder 1.1. Handling Errors in Swift 1.2. Specifying Preconditions for Methods 1.3. Ensuring the Execution of Code Blocks Before Exiting Methods 1.4. Checking for API Availability 1.5. Categorizing and Downloading Assets to Get Smaller Binaries 1.6. Exporting Device-Specific Binaries 1.7. Linking Separate Storyboards Together 1.8. Adding Multiple Buttons to the Navigation Bar 1.9. Optimizing Your Swift Code 1.10. Showing the Header View of Your Swift Classes 1.11. Creating Your Own Set Types 1.12. Conditionally Extending a Type 1.13. Building Equality Functionality into Your Own Types 1.14. Looping Conditionally Through a Collection 1.15. Designing Interactive Interface Objects in Playgrounds 1.16. Grouping Switch Statement Cases Together 1.17. Bundling and Reading Data in Your Apps Chapter 2 Apple Watch 2.1. Downloading Files onto the Apple Watch 2.2. Noticing Changes in Pairing State Between the iOS and Watch Apps 2.3. Transferring Small Pieces of Data to and from the Watch 2.4. Transferring Dictionaries in Queues to and from the Watch 2.5. Transferring Files to and from the Watch 2.6. Communicating Interactively Between iOS and watchOS 2.7. Setting Up Apple Watch for Custom Complications 2.8. Constructing Small Complications with Text and Images 2.9. Displaying Time Offsets in Complications 2.10. Displaying Dates in Complications 2.11. Displaying Times in Complications 2.12. Displaying Time Intervals in Complications 2.13. Recording Audio in Your Watch App 2.14. Playing Local and Remote Audio and Video in Your Watch App Chapter 3 The User Interface 3.1. Arranging Your Components Horizontally or Vertically 3.2. Customizing Stack Views for Different Screen Sizes 3.3. Creating Anchored Constraints in Code 3.4. Allowing Users to Enter Text in Response to Local and Remote Notifications 3.5. Dealing with Stacked Views in Code 3.6. Showing Web Content in Safari View Controller 3.7. Laying Out Text-Based Content on Your Views 3.8. Improving Touch Rates for Smoother UI Interactions 3.9. Supporting Right-to-Left Languages 3.10. Associating Keyboard Shortcuts with View Controllers 3.11. Recording the Screen and Sharing the Video Chapter 4 Contacts 4.1. Creating Contacts 4.2. Searching for Contacts 4.3. Updating Contacts 4.4. Deleting Contacts 4.5. Formatting Contact Data 4.6. Picking Contacts with the Prebuilt System UI 4.7. Creating Contacts with a Prebuilt System UI 4.8. Displaying Contacts with a Prebuilt System UI Chapter 5 Extensions 5.1. Creating Safari Content Blockers 5.2. Creating Shared Links for Safari 5.3. Maintaining Your App’s Indexed Content Chapter 6 Web and Search 6.1. Making Your App’s Content Searchable 6.2. Making User Activities Searchable 6.3. Deleting Your App’s Searchable Content Chapter 7 Multitasking 7.1. Adding Picture in Picture Playback Functionality 7.2. Handling Low Power Mode and Providing Alternatives Chapter 8 Maps and Location 8.1. Requesting the User’s Location a Single Time 8.2. Requesting the User’s Location in Background 8.3. Customizing the Tint Color of Pins on the Map 8.4. Providing Detailed Pin Information with Custom Views 8.5. Displaying Traffic, Scale, and Compass Indicators on the Map 8.6. Providing an ETA for Transit Transport Type 8.7. Launching the iOS Maps App in Transit Mode 8.8. Showing Maps in Flyover Mode Chapter 9 UI Testing 9.1. Preparing Your Project for UI Testing 9.2. Automating UI Test Scripts 9.3. Testing Text Fields, Buttons, and Labels 9.4. Finding UI Components 9.5. Long-Pressing on UI Elements 9.6. Typing Inside Text Fields 9.7. Swiping on UI Elements 9.8. Tapping UI Elements Chapter 10 Core Motion 10.1. Querying Pace and Cadence Information 10.2. Recording and Reading Accelerometer Data Chapter 11 Security 11.1. Protecting Your Network Connections with ATS 11.2. Binding Keychain Items to Passcode and Touch ID 11.3. Opening URLs Safely 11.4. Authenticating the User with Touch ID and Timeout Chapter 12 Multimedia 12.1. Reading Out Text with the Default Siri Alex Voice 12.2. Downloading and Preparing Remote Media for Playback 12.3. Enabling Spoken Audio Sessions Chapter 13 UI Dynamics 13.1. Adding a Radial Gravity Field to Your UI 13.2. Creating a Linear Gravity Field on Your UI 13.3. Creating Turbulence Effects with Animations 13.4. Adding Animated Noise Effects to Your UI 13.5. Creating a Magnetic Effect Between UI Components 13.6. Designing a Velocity Field on Your UI 13.7. Handling Nonrectangular Views

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