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Instructor's Manual for JAVA How to Program Solution Manual 5th Edition, The complete, authoritative DEITELaA A LIVE-CODEaA A introduction to programming with the JavaaA A 2 Platform Standard Edition, JDBCTaA A , Servlets and JSPaA A JavaaA A has revolutionized software development with multimedia-intensive, platform-independent, object-oriented code for Internet-, Intranet- and Extranet-based applications. This fifth edition of the world's most widely used Java textbook explains Java's extraordinary capabilities, presents an optional object-oriented design and implementation experience with the Unified Modeling Language (UML) from the Object Management GroupaA A and introduces n-tier Webapplications development with JDBCaA A , Servlets and JSPaA A . Dr. Harvey M. Deitel and Paul J. Deitel are the founders of Deitel & Associates, Inc., the internationally recognized corporate training and content-creation organization specializing in JavaaA A , C++, C, C#, Visual BasicsA (R), .NET, Visual C++A (R) .NET, XML, Python, Perl, Internet, Web and object technologies. The Deitels are the authors of several worldwide #1 programming-language textbooks, including Internet & World Wide Web How to Program, 2/e and C++ How to Program, 4/e.In Java How to Program, Fifth Edition the Deitels introduce the fundamentals of object-oriented programming in Java. Key topics include: *Applications/Applets *Swing GUI/Event Handling *Classes/Objects/Interfaces *Encapsulation/Inner Classes *OOP/Inheritance/Polymorphism *Data Structures/Collections *Files/Streams/Serialization/NIO *Networking/Client-Server/Internet/Web *JDBCaA A /Servlets/JavaServer PagesaA A *Graphics/Java 2DaA A /Images/Animation/Audio *Exceptions/Multithreading *(Optional) OOD/UML/Design Patterns Java How to Program, Fifth Edition includes extensive pedagogic features: *Hundreds of LIVE-CODEaA A programs with screen captures that show exact outputs *Extensive Internet and World Wide Web resources to encourage further research *Hundreds of tips, recommended practices and cautions-all marked with icons for: *Good Programming Practices *Software Engineering Observations *Performance Tips *Portability Tips *Look-and-Feel Observations *Error-Prevention Tips *Common Programming Errors Java How to Program's. It is very helpful for students. They can easily solve their problem with with the help of this instructor's manual.